reepblue Posted July 11 Posted July 11 #include "Leadwerks.h" using namespace Leadwerks; int main(int argc, const char* argv[]) { //Get the displays auto displays = GetDisplays(); //Create a window auto window = CreateWindow("Leadwerks", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR); //Create a world auto world = CreateWorld(); //Create a framebuffer auto framebuffer = CreateFramebuffer(window); //Create a camera auto camera = CreateCamera(world); camera->SetClearColor(0.125); camera->SetFov(70); camera->SetPosition(0, 0, -3); camera->Listen(); //Create a light auto light = CreateBoxLight(world); light->SetRotation(35, 45, 0); light->SetRange(-10, 10); //Create a box auto box = CreateBox(world); box->SetColor(0, 0, 1); //Sound auto sound = LoadSound("https://raw.githubusercontent.com/Leadwerks/Documentation/master/Assets/Sound/notification.wav"); auto speaker = CreateSpeaker(sound); speaker->SetLooping(true); speaker->SetPosition(box->GetPosition(true)); speaker->Play(); speaker->SetRange(10); //Main loop bool swapped = false; while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { //Add filter when space key is pressed if (window->KeyHit(KEY_SPACE)) { swapped = not swapped; if (swapped) speaker->SetFilter(AUDIOFILTER_REVERB_SEWERPIPE); else speaker->SetFilter(AUDIOFILTER_NONE); } //Move and turn with the arrow keys - best experienced with headphones if (window->KeyDown(KEY_UP)) camera->Move(0, 0, 0.1); if (window->KeyDown(KEY_DOWN)) camera->Move(0, 0, -0.1); if (window->KeyDown(KEY_LEFT)) camera->Turn(0, -1, 0); if (window->KeyDown(KEY_RIGHT)) camera->Turn(0, 1, -0); world->Update(); world->Render(framebuffer); } return 0; } It'll work the first time, then it'll work when you go to set it back to none. However, when you try it again, it doesn't work. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Solution Josh Posted July 15 Solution Posted July 15 Fixed for the next build. Quote Let's build cool stuff and have fun.
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