reepblue Posted Friday at 04:31 PM Posted Friday at 04:31 PM #include "Leadwerks.h" using namespace Leadwerks; int main(int argc, const char* argv[]) { //Get the displays auto displays = GetDisplays(); //Create a window auto window = CreateWindow("Leadwerks", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR); //Create a world auto world = CreateWorld(); //Create a framebuffer auto framebuffer = CreateFramebuffer(window); //Create a camera auto camera = CreateCamera(world); camera->SetClearColor(0.125); camera->SetFov(70); camera->SetPosition(0, 0, -3); camera->Listen(); //Create a light auto light = CreateBoxLight(world); light->SetRotation(35, 45, 0); light->SetRange(-10, 10); //Create a box auto box = CreateBox(world); box->SetColor(0, 0, 1); //Sound auto sound = LoadSound("https://raw.githubusercontent.com/Leadwerks/Documentation/master/Assets/Sound/notification.wav"); auto speaker = CreateSpeaker(sound); speaker->SetLooping(true); speaker->SetPosition(box->GetPosition(true)); speaker->Play(); speaker->SetRange(10); //Main loop bool swapped = false; while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { //Add filter when space key is pressed if (window->KeyHit(KEY_SPACE)) { swapped = not swapped; if (swapped) speaker->SetFilter(AUDIOFILTER_REVERB_SEWERPIPE); else speaker->SetFilter(AUDIOFILTER_NONE); } //Move and turn with the arrow keys - best experienced with headphones if (window->KeyDown(KEY_UP)) camera->Move(0, 0, 0.1); if (window->KeyDown(KEY_DOWN)) camera->Move(0, 0, -0.1); if (window->KeyDown(KEY_LEFT)) camera->Turn(0, -1, 0); if (window->KeyDown(KEY_RIGHT)) camera->Turn(0, 1, -0); world->Update(); world->Render(framebuffer); } return 0; } It'll work the first time, then it'll work when you go to set it back to none. However, when you try it again, it doesn't work. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Solution Josh Posted 7 hours ago Solution Posted 7 hours ago Fixed for the next build. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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