Alienhead Posted July 19, 2025 Posted July 19, 2025 Does not seem to work at all, heres the code I'm using to make a pixmap fullscreen: self.font = LoadFont("Fonts/arial.ttf") self.ui = CreateInterface(camera, self.font, framebuffer.size) self.ui:SetRenderLayers(2) self.ui.background:SetColor(0, 0, 0, 0) self.size = window:GetSize() self.panel_waterlens1 = CreatePanel(0, 0, self.size.x, self.size.y, self.ui.background) self.panel_waterlens1:SetColor(0,0,0,.1) self.pix = LoadPixmap("peffects/overlays/water_on_lens/1.dds") if self.pix.format ~= TEXTURE_RGBA then self.pix = self.pix:Convert(TEXTURE_RGBA) end self.pix:Resize(self.size.x, self.size.y) self.panel_waterlens1:SetPixmap(self.pix) Quote Alienhead Components and Software
Solution Josh Posted July 19, 2025 Solution Posted July 19, 2025 Resize returns a new pixmap with the specified dimensions. 1 Quote Let's build cool stuff and have fun.
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