Alienhead Posted July 22 Posted July 22 The editor needs a Non-shaded mode for map design, having to move ambient to a brighter color, then move it back and rebuilding GI everytime time I test something on my map is a becoming a chore, especially when working with Ambient 0,0,0 as I often do.. Try building a map in this light ! 1 5 Quote Alienhead Components and Software
Dreikblack Posted July 22 Posted July 22 Or at least add for now an ability to change an ambient color via script. I wanted to make custom button to do so just to find out program.world ambient does nothing 1 Quote Check out Slipgate Tactics demo, which is made with Ultra Engine/Leadwerks 5: https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/
mdgunn Posted July 22 Posted July 22 I think there is the same sort of issue with Prefabs where you save of your prefab and open it up and its probably got no lights now cause it was just a small part of the scene and you have to do a few more clicks to change world settings to be able to see anything. I think this is my experience. 1 Quote
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