Dreikblack Posted July 23, 2025 Posted July 23, 2025 1. Add texture scroll for material (1.0, 1.0, 0 for example) 2. Add decal to map and set this material to it - texture is static for this decal As brush material it's works. Quote Check out Slipgate Tactics - turn based tactics Quake fan game, which is made with Ultra Engine/Leadwerks 5: https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/
Solution Josh Posted July 27, 2025 Solution Posted July 27, 2025 Fixed. Just add this at line 152 of Shaders/PBR/Lighting.glsl: decalcoords += GetMaterialTextureOffset(mtl, CurrentTime).xy;// texture scrolling 1 Quote Let's build cool stuff and have fun.
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