Dreikblack Posted July 23 Posted July 23 1. Add texture scroll for material (1.0, 1.0, 0 for example) 2. Add decal to map and set this material to it - texture is static for this decal As brush material it's works. Quote Check out Slipgate Tactics demo, which is made with Ultra Engine/Leadwerks 5: https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/
Solution Josh Posted July 27 Solution Posted July 27 Fixed. Just add this at line 152 of Shaders/PBR/Lighting.glsl: decalcoords += GetMaterialTextureOffset(mtl, CurrentTime).xy;// texture scrolling 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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