WuotanStudios Posted July 11 Posted July 11 I tried to use a probe in my Dungeon Level ( example video made in godot : X.XOM RIAD example video in Godot ) I imported the Level as glb model and made it to a mdl -> dragged and dropped the mdl into the Level. I placed the probe and hit "baking global illumination" -> this ends in a software crash without any error, after around a half minute of loading. The Textures used on this model are in 2k resolution, if that info matters. Quote
Josh Posted July 11 Posted July 11 Can you upload the model and map files please, so I can try it out? Quote My job is to make tools you love, with the features you want, and performance you can't live without.
WuotanStudios Posted July 11 Author Posted July 11 The File Size as Project / Map is 160MB. Updload won't work here. But i can upload the mdl file with 68MB. Simply start a new project, drag and drop the dungeon_design_1.mdl Place the Probe there and try to bake.... in my case Leadwerks shuts down after a few secs every time i try it. RIAD.zip 1 Quote
Josh Posted July 11 Posted July 11 I extract the model to Models/RIAD/dungeon_design_1.mdl, created a probe, and built global illumination. No error occured. It would be helpful if I could see your scene file and all files it uses. Otherwise there isn't anything I can test. I increased the single-file upload size limit to 200 MB. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
WuotanStudios Posted July 12 Author Posted July 12 same setup here: i started an empty new c++ project. no other files or objects, only that model and the probe -> baking = crash i've recorded it this time, see attached file As soon as i try to bake, crash , ultra editor closes (the moment the video turns black) my machine specs: windows 11, AMD Ryzen 5 7600X, 64GB RAM, NVIDIA RTX 3060 2025-07-12 11-09-35.zip Quote
WuotanStudios Posted July 12 Author Posted July 12 Made another test: i simply made a new project and used your original horror fps template -> hit bake -> crash So it has nothing to do with my 3d model, it is a general issue on my machine. Quote
Dreikblack Posted July 12 Posted July 12 Maybe it's related to hardware? AMD Graphics card? Driver version? Quote Check out Slipgate Tactics demo, which is made with Ultra Engine/Leadwerks 5: https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/
WuotanStudios Posted July 12 Author Posted July 12 i have an NVIDIA card. Drivers are up to date. I will test it later on my laptop, which has also NVIDIA , but the RTX4070. Lets see if it works there. Quote
Josh Posted July 12 Posted July 12 Sorry you are having a problem. That definitely should not happen. One question, in Tools > Options > Video, what is your Shadow quality setting set to? Quote My job is to make tools you love, with the features you want, and performance you can't live without.
WuotanStudios Posted July 12 Author Posted July 12 On my laptop it works, no crash. @Joshh i will look into it as soon as i am back on my desktop pc. Quote
WuotanStudios Posted July 12 Author Posted July 12 So i am back on my desktop PC with the NVIDIA 3060 Shadow quality = 100% Meanwhile i've reinstalled the nvidia driver, and ultraengine too but nothing helped -> still same issue, even i make a minimalistic scene with just a box, a light and the probe. i have no clue why it happens on this computer. Quote
Josh Posted July 12 Posted July 12 Maybe I can pick up a GEForce 3060 soon! What is the maker of the card? ASUS, Gigabyte, MSI, etc? Quote My job is to make tools you love, with the features you want, and performance you can't live without.
WuotanStudios Posted July 12 Author Posted July 12 Gigabyte in my case, it is the Gigabyte RTX360 12GB variation 1 Quote
WuotanStudios Posted July 13 Author Posted July 13 Before you buy a RTX3060, my son also has one in his computer. I will test it on his computer too. Lets see if it is really something the RTX3060 causes. My gut tells me it is something else Quote
WuotanStudios Posted July 13 Author Posted July 13 sorry, can't test it on my sons computer -> i can't share software through steam. I won't buy another license for testing, sorry. Quote
vinurd2 Posted Wednesday at 06:02 AM Posted Wednesday at 06:02 AM The crash occurs after adding PROBE, as soon as I launch build global illumination as soon as I launch build global illumination CPU type OctalCore Intel Core i9-9900K, 4700 MHz System board Gigabyte Z390 Aorus Pro WiFi (3 PCI-E x1, 3 PCI-E x16, 2 M.2, 4 DDR4 DIMM, Audio, Video, Gigabit LAN, WiFi) System memory 32000 MB (DDR4 SDRAM) Video adapter NVIDIA GeForce RTX 3070 Operating system Microsoft Windows 10 Pro 1 Quote
Josh Posted Wednesday at 12:24 PM Posted Wednesday at 12:24 PM Maybe related: Quote My job is to make tools you love, with the features you want, and performance you can't live without.
vinurd2 Posted Wednesday at 03:33 PM Posted Wednesday at 03:33 PM 3 hours ago, Josh said: Это происходит только в бета-версии? А в ветке по умолчанию такого нет? Возможно, это связано: I removed the model from the scene, there are only cubes and light. The problem is in the PROBE rolled back the version to standard - same crash I also made a new project. Added PROBE/ and still crashed. Here the problem is baking global lighting, since the program suddenly stops working, it means that it already gets a conflict at the start. Quote
Josh Posted Wednesday at 07:14 PM Posted Wednesday at 07:14 PM Merging these threads, since they seem to report the same thing, one with a GEForce 3060 and one with a 3070. 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
vinurd2 Posted Thursday at 08:15 AM Posted Thursday at 08:15 AM I downloaded the demo of leadwerks/ initially, all the lighting worked immediately there, that is, live light, shadow light, everything worked without probe / but I added it, he compiled the shader, nothing much changed/ in the ultra engine, I noticed there is no separate sun, this is now an environment setting. Therefore, the types of lighting are different in the engines. and as I understand it, the lighting in the demo does not work for me as it does for you in the video. Quote
Josh Posted Thursday at 02:07 PM Posted Thursday at 02:07 PM Lighting in Leadwerks 4 is very different from the latest engine. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
vinurd2 Posted Thursday at 03:59 PM Posted Thursday at 03:59 PM I suspect that your reflections from objects don't work with RTX. Therefore, there are no reflections from puddles in the techno demo. PBRs look lackluster. Quote
Josh Posted Thursday at 04:11 PM Posted Thursday at 04:11 PM Leadwerks 4 does not support PBR at all. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
vinurd2 Posted Thursday at 04:17 PM Posted Thursday at 04:17 PM 5 minutes ago, Josh said: Leadwerks 4 does not support PBR at all. I'm talking about ULTRA now. Quote
Josh Posted Thursday at 04:44 PM Posted Thursday at 04:44 PM 23 minutes ago, vinurd2 said: I'm talking about ULTRA now. No, we use a combination of precomputed and dynamic lighting, along with optional screen-space reflections. We do not use ray tracing because the performance cost is too high on most hardware today. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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