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Posted

I tried to use a probe in my Dungeon Level ( example video made in godot : X.XOM RIAD example video in Godot

)

I imported the Level as glb model and made it to a mdl -> dragged and dropped the mdl into the Level.
I placed the probe and hit "baking global illumination"  -> this ends in a software crash without any error, after around a half minute of loading.
The Textures used on this model are in 2k resolution, if that info matters.

Posted

Can you upload the model and map files please, so I can try it out?

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

The File Size as Project / Map is 160MB.
Updload won't work here.

But i can upload the mdl file with 68MB.
Simply start a new project, drag and drop the dungeon_design_1.mdl 

Place the Probe there and try to bake.... in my case Leadwerks shuts down after a few secs every time i try it.
image.thumb.png.b1151df309396b952aaccf0c2819991f.png

RIAD.zip

  • Thanks 1
Posted

I extract the model to Models/RIAD/dungeon_design_1.mdl, created a probe, and built global illumination. No error occured.

It would be helpful if I could see your scene file and all files it uses. Otherwise there isn't anything I can test.

I increased the single-file upload size limit to 200 MB.

image.thumb.png.dd92be91b29906fe4e5a1d634c97e048.png

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

same setup here:
i started an empty new c++ project. no other files or objects, only that model and the probe -> baking = crash

i've recorded it this time, see attached file
As soon as i try to bake, crash , ultra editor closes (the moment the video turns black)

my machine specs: 
windows 11,
AMD Ryzen 5 7600X,
64GB RAM,
NVIDIA RTX 3060

 

2025-07-12 11-09-35.zip

Posted

Made another test:

i simply made a new project and used your original horror fps template -> hit bake -> crash

So it has nothing to do with my 3d model, it is a general issue on my machine.

Posted

Sorry you are having a problem. That definitely should not happen.

One question, in Tools > Options > Video, what is your Shadow quality setting set to?

image.thumb.png.5e48bfab4f8a0a4b3c989438f9dd3fb7.png

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

So i am back on my desktop PC with the NVIDIA 3060

Shadow quality = 100%

Meanwhile i've reinstalled the nvidia driver, and ultraengine too
but nothing helped -> still same issue, even i make a minimalistic scene with just a box, a light and the probe.

i have no clue why it happens on this computer.

image.thumb.png.b9444cd4176eee934581f7361ef270f6.png

Posted

Maybe I can pick up a GEForce 3060 soon! What is the maker of the card? ASUS, Gigabyte, MSI, etc?

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Before you buy a RTX3060, my son also has one in his computer.
I will test it on his computer too. 
Lets see if it is really something the RTX3060 causes.
My gut tells me it is something else

  • 3 weeks later...
Posted

image.thumb.png.6cdad57a55824cfa5a89f14e149da251.png

The crash occurs after adding PROBE, as soon as I launch build global illumination

as soon as I launch build global illumination

CPU type OctalCore Intel Core i9-9900K, 4700 MHz
System board Gigabyte Z390 Aorus Pro WiFi (3 PCI-E x1, 3 PCI-E x16, 2 M.2, 4 DDR4 DIMM, Audio, Video, Gigabit LAN, WiFi)
System memory 32000 MB (DDR4 SDRAM)
Video adapter NVIDIA GeForce RTX 3070
Operating system Microsoft Windows 10 Pro

image.thumb.png.625ffa13c110ed3028c941a70c4b3ee9.png

  • Thanks 1
Posted
3 hours ago, Josh said:

Это происходит только в бета-версии? А в ветке по умолчанию такого нет?

Возможно, это связано:

 

image.png.7befecccfb4bec1f2ff6b1ac8660fb7c.png

I removed the model from the scene, there are only cubes and light. The problem is in the PROBE

image.png.5440948183178c0b74877304f39de1d6.png

image.thumb.png.22040050febb80865726459a31fc1418.png

rolled back the version to standard - same crash

image.png.e1216a1792801aa333b888ffc5087ef3.png

I also made a new project. Added PROBE/ and still crashed. Here the problem is baking global lighting, since the program suddenly stops working, it means that it already gets a conflict at the start.

Posted

Merging these threads, since they seem to report the same thing, one with a GEForce 3060 and one with a 3070.

  • Like 2

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

I downloaded the demo of leadwerks/ initially, all the lighting worked immediately there, that is, live light, shadow light, everything worked without probe / but I added it, he compiled the shader, nothing much changed/

image.thumb.png.880c409bfff806c537d384f915a44b1a.png

in the ultra engine, I noticed there is no separate sun, this is now an environment setting. Therefore, the types of lighting are different in the engines.

image.thumb.png.844e9cf18c48566af5e9c1f9f4676e08.pngimage.thumb.png.46679f2c8a7f955c53126febe5c60169.pngimage.thumb.png.a642fadd0e16c3c628f86e4abc3b2ad5.png

and as I understand it, the lighting in the demo does not work for me as it does for you in the video.

Posted
23 minutes ago, vinurd2 said:

I'm talking about ULTRA now.

No, we use a combination of precomputed and dynamic lighting, along with optional screen-space reflections. We do not use ray tracing because the performance cost is too high on most hardware today.

My job is to make tools you love, with the features you want, and performance you can't live without.

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