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Ultra Engine -The program crashes while creating global illumination(beta version)


Go to solution Solved by Josh,

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Posted

I tried to use a probe in my Dungeon Level ( example video made in godot : X.XOM RIAD example video in Godot

)

I imported the Level as glb model and made it to a mdl -> dragged and dropped the mdl into the Level.
I placed the probe and hit "baking global illumination"  -> this ends in a software crash without any error, after around a half minute of loading.
The Textures used on this model are in 2k resolution, if that info matters.

Posted

The File Size as Project / Map is 160MB.
Updload won't work here.

But i can upload the mdl file with 68MB.
Simply start a new project, drag and drop the dungeon_design_1.mdl 

Place the Probe there and try to bake.... in my case Leadwerks shuts down after a few secs every time i try it.
image.thumb.png.b1151df309396b952aaccf0c2819991f.png

RIAD.zip

  • Thanks 1
Posted

I extract the model to Models/RIAD/dungeon_design_1.mdl, created a probe, and built global illumination. No error occured.

It would be helpful if I could see your scene file and all files it uses. Otherwise there isn't anything I can test.

I increased the single-file upload size limit to 200 MB.

image.thumb.png.dd92be91b29906fe4e5a1d634c97e048.png

Let's build cool stuff and have fun. :)

Posted

same setup here:
i started an empty new c++ project. no other files or objects, only that model and the probe -> baking = crash

i've recorded it this time, see attached file
As soon as i try to bake, crash , ultra editor closes (the moment the video turns black)

my machine specs: 
windows 11,
AMD Ryzen 5 7600X,
64GB RAM,
NVIDIA RTX 3060

 

2025-07-12 11-09-35.zip

Posted

Made another test:

i simply made a new project and used your original horror fps template -> hit bake -> crash

So it has nothing to do with my 3d model, it is a general issue on my machine.

Posted

Sorry you are having a problem. That definitely should not happen.

One question, in Tools > Options > Video, what is your Shadow quality setting set to?

image.thumb.png.5e48bfab4f8a0a4b3c989438f9dd3fb7.png

Let's build cool stuff and have fun. :)

Posted

So i am back on my desktop PC with the NVIDIA 3060

Shadow quality = 100%

Meanwhile i've reinstalled the nvidia driver, and ultraengine too
but nothing helped -> still same issue, even i make a minimalistic scene with just a box, a light and the probe.

i have no clue why it happens on this computer.

image.thumb.png.b9444cd4176eee934581f7361ef270f6.png

Posted

Before you buy a RTX3060, my son also has one in his computer.
I will test it on his computer too. 
Lets see if it is really something the RTX3060 causes.
My gut tells me it is something else

  • 3 weeks later...
Posted

image.thumb.png.6cdad57a55824cfa5a89f14e149da251.png

The crash occurs after adding PROBE, as soon as I launch build global illumination

as soon as I launch build global illumination

CPU type OctalCore Intel Core i9-9900K, 4700 MHz
System board Gigabyte Z390 Aorus Pro WiFi (3 PCI-E x1, 3 PCI-E x16, 2 M.2, 4 DDR4 DIMM, Audio, Video, Gigabit LAN, WiFi)
System memory 32000 MB (DDR4 SDRAM)
Video adapter NVIDIA GeForce RTX 3070
Operating system Microsoft Windows 10 Pro

image.thumb.png.625ffa13c110ed3028c941a70c4b3ee9.png

  • Thanks 1
Posted
3 hours ago, Josh said:

Это происходит только в бета-версии? А в ветке по умолчанию такого нет?

Возможно, это связано:

 

image.png.7befecccfb4bec1f2ff6b1ac8660fb7c.png

I removed the model from the scene, there are only cubes and light. The problem is in the PROBE

image.png.5440948183178c0b74877304f39de1d6.png

image.thumb.png.22040050febb80865726459a31fc1418.png

rolled back the version to standard - same crash

image.png.e1216a1792801aa333b888ffc5087ef3.png

I also made a new project. Added PROBE/ and still crashed. Here the problem is baking global lighting, since the program suddenly stops working, it means that it already gets a conflict at the start.

Posted

I downloaded the demo of leadwerks/ initially, all the lighting worked immediately there, that is, live light, shadow light, everything worked without probe / but I added it, he compiled the shader, nothing much changed/

image.thumb.png.880c409bfff806c537d384f915a44b1a.png

in the ultra engine, I noticed there is no separate sun, this is now an environment setting. Therefore, the types of lighting are different in the engines.

image.thumb.png.844e9cf18c48566af5e9c1f9f4676e08.pngimage.thumb.png.46679f2c8a7f955c53126febe5c60169.pngimage.thumb.png.a642fadd0e16c3c628f86e4abc3b2ad5.png

and as I understand it, the lighting in the demo does not work for me as it does for you in the video.

Posted

I suspect that your reflections from objects don't work with RTX. Therefore, there are no reflections from puddles in the techno demo. PBRs look lackluster.

Posted
23 minutes ago, vinurd2 said:

I'm talking about ULTRA now.

No, we use a combination of precomputed and dynamic lighting, along with optional screen-space reflections. We do not use ray tracing because the performance cost is too high on most hardware today.

Let's build cool stuff and have fun. :)

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