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Posted
21 minutes ago, Josh said:

No, we use a combination of precomputed and dynamic lighting, along with optional screen-space reflections. We do not use ray tracing because the performance cost is too high on most hardware today.

there may be a conflict with this one. The card checks for re-reflections, sees your method, and since it's Nvidia and their new reflection algorithms, they don't match, it immediately turns off.

Posted
Just now, vinurd2 said:

there may be a conflict with this one. The card checks for re-reflections, sees your method, and since it's Nvidia and their new reflection algorithms, they don't match, it immediately turns off.

No, this is definitely not the case. I just need to get my hands on a 3000 series card and test it myself.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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Posted

Can you guys confirm that this simple scene will cause the editor to crash when you open it and select the Tools > Build Global Illumination menu item?

probetest.zip

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

When you guys say it "crashes", what actually happens? Does the window just stop responding, or is there some error message?

My job is to make tools you love, with the features you want, and performance you can't live without.

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