vinurd2 Posted August 4 Posted August 4 there was only one oddity. All particles are now like refractive lenses. --self.camera:SetRefraction(true) I figured out that the particles became glassy under the influence of the transparency parameter in the camera 1 Quote
Josh Posted August 4 Posted August 4 Split into a new topic, since this is a separate issue. 1 Quote Let's build cool stuff and have fun.
Josh Posted August 6 Posted August 6 Fixed. Any existing projects have to be synced to get the updated shaders and smoke material. 1 Quote Let's build cool stuff and have fun.
vinurd2 Posted August 15 Author Posted August 15 I may have messed up something, but I clicked on the update file icon in my manager. And everything is as usual, the smoke like glass 1 Quote
Josh Posted August 27 Posted August 27 Holy crap! It looks kind of awesome, although this definitely should not be happening. Let me see what I can do... Quote Let's build cool stuff and have fun.
Josh Posted August 27 Posted August 27 Okay, in the editor, you can clearly see the refraction artifacts on both the smoke and muzzelflash. Let me dig in some more... Quote Let's build cool stuff and have fun.
Josh Posted August 27 Posted August 27 Okay, I did some really weird math to try to pack an extra boolean into the thickness value, and my math was wrong. I will continue this in the morning... 2 Quote Let's build cool stuff and have fun.
Solution Josh Posted September 2 Solution Posted September 2 Okay, I had to change some things but it will work in the next update. Simple refraction model is removed, to be revisited later. Shader update is required. Game update is required. Quote Let's build cool stuff and have fun.
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