htharker1 Posted August 4 Posted August 4 When placing any form of Point Light, and setting the "static" flag to enabled, it changes the behaviour of the omni-directional light in unintended ways, causing a 'box'-type effect when compiled and run in-game. Attached is a sample scene showing two lights. One set to static and the other not. lightbug.rar 1 Quote
Josh Posted August 4 Posted August 4 It looks like maybe only one side of the cube shadow map is being rendered... Quote Let's build cool stuff and have fun.
Solution Josh Posted August 4 Solution Posted August 4 Fix will be available soon... Quote Let's build cool stuff and have fun.
Josh Posted August 4 Posted August 4 Sometimes it works out that way. The update is available on the beta branch now. Quote Let's build cool stuff and have fun.
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