Dreikblack Posted August 5 Posted August 5 1. Create two brushes 2. Attach one to another and add component to child (Mover for example) 3. Save parent brush as prefab 4. Add to map and load map 5. in debug you can see as conditions like "properties["movementspeed"].is_array()" can't be passed and component members are not getting values from component fields. Map and prefab examples:Test Files.zip Quote Check out Slipgate Tactics demo, which is made with Ultra Engine/Leadwerks 5: https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/
Solution Josh Posted August 5 Solution Posted August 5 Found the cause, compiling an update now... 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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