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Posted

Just spent about an hour and half on a map design, saved it as normal..   just came back and reloaded the editor and my map has nothing but a terrain on it. 

And also, only about 50% of the time does the UI text fields on components actually get changed.

image.thumb.png.c8e8c8ff56110043dc4b3fbd7986094a.png

I've been trying to remove the starting "/' in Player Mesh Filename for 15 mins.  it won't take the change.  I change it and select a different object on the map, then come back to it and its at the original setting again.

 

Objects I delete on the map field don't delete, they stay on the screen. Most of the time, when I'm able to save, I can reload the editor and they will be gone. Luckily. 

 

Posted

I was wondering if I was going insane recently. When the editor crashed a few times just seemingly randomly, I could’ve swore I saved 5 minutes prior to the crash but usually around an hours worth of work is lost.

I’m glad it’s not just me I was doubting my sanity!

  • Like 1
Posted

I have been able to reproduce this error since the beginning on and off - its not a new problem; indeed, the same behaviour is present in Leadwerks 4 too. It is not something that requires specific steps to reproduce as reported by Alienhead - it either saves or not. I have found that the more complicated a scene gets the more likely it is to occur - this is also the case when a large number of cut/copy/paste operations are carried out. I use the standalone Lua version of Leadwerks 5 or Ultra Engine and the professional steam version of Leadwerks 4.

  • Like 1
Posted

No, the file is saved. What it means is work done on a scene is only saved up to a point at which it seems to be lost - usually this is when the scene is as described above (complicated/large file IO operations etc.).

Posted

That doesn't make any sense. It sounds like a file is not saved.

There are missing objects, or objects are in the wrong position?

Let's build cool stuff and have fun. :)

Posted

Yes missing objects or objects in the wrong position. As I say this goes back to Leadwerks 4 too. You are right to say it doesn't make sense - it doesn't, and yet, it still occurs. It isn't a problem with HDD either as I have tried different drives for projects.

Posted

Are you sure it isn't just an older version of the same scene file? It's not possible for the wrong position to be saved.

Let's build cool stuff and have fun. :)

Posted

Depends on which editor we are talking about - Leadwerks 4 has a auto backup system so the  scene can be saved at different points depending on that can't it? Giving the appearance of things being in the wrong position etc...

I think it is a case of the scene files being older versions but that doesn't explain why it happens.

 

I'm not sure I understand why it occurs in Ultra/Leadwerks 5 - I haven't noticed .bck files being created when using it so can't really understand how a similar problem occurs with that...

Posted

It seems like you are searching for some common cause and there isn't one. (Also I have never heard of this behavior until now.)

Let's build cool stuff and have fun. :)

Posted

Nah, not searching for anything at all - I am suggesting a possible cause - it's up to you if you wish to pursue it or otherwise. All I know is the behaviour suggested by others is reproducible and has been in the past (the reason I mentioned Leadwerks 4) and I have continued to see the behaviour in the new editor which is manifest in the ways discussed. I'm fairly certain I have raised a bug report on this topic in the past I'm not going to search for it though -  I  will leave it there as I can't see any benefit discussing(?) it further.

Posted

I am going to close this because there is no way for me to investigate this. I have used the editor very heavily and have never seen any behavior like this. I think you guys might be running out of hard drive space, maybe your model file hierarchies or default limb orientations are changing, or somehow you are not saving the scene. Please let me knowi if any new information emerges, but there is not any way for me to proceed with the information I currently have.

Let's build cool stuff and have fun. :)

Posted

Well I can tell you for sure I'm not running out of an HDD space nor is my mesh geo/bone limits reaching a max.  Without being able to bring this up at will I see no need to pursue it either, although less then 10 mins ago this event just happened to me again.   I was working on a map.. I saved and closed .. went to lunch and came back.. loaded up and the passed 30 mins of map editing was not saved.   Oh btw, I'm sitting at roughly 1.2tb free HD space. 

Posted

Are there any errors displayed when these ghost maps are loaded?

Is the time signature on the scene file correct?

Have you modified model files, and maybe saved them with different hierarchies or limb orientations in the file?

Is there any identifiable pattern on the objects that don't get saved? How they were created, whether they are a child of another object, etc? Are they model files, brushes, entities, or everything?

Can you upload an example ghost map that has not been resaved since the problem started, without all the assets it uses, just the file itself?

Let's build cool stuff and have fun. :)

Posted

I'll turn my backup software off and catch the file the next time it happens. 

To answer the above questions in order - 

-- No

-- Will have to check 

-- Possibly, I'm leaning towards yes.

-- Anything

-- yes

Keep in mind this does not happen all the time, as matter of fact I went 2 days before it happened this morning. 

  • Thanks 1
  • 3 weeks later...
  • Solution
Posted

Thank you for reporting this. I am adding an autosave feature that will back up the current scene in the /Backup folder. The option will be available in general settings, and can be set to zero to disable the feature. The default setting is five minutes.

If new information that allows me to investigate this issue arises, I will be happy to look into it, but until then I will close this since there isn't any way I know to proceed.

Let's build cool stuff and have fun. :)

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