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  • reepblue changed the title to 3D Sprite Text Not Working
  • 2 weeks later...
  • Solution
Posted

The problem is you are supplying TEXT_LEFT | TEXT_TOP as the size argument.

It looks like the documentation is already correct, so I think there is no bug: https://www.leadwerks.com/learn/CreateSprite?lang=lua

Corrected Lua code:

font = LoadFont("Fonts/arial.ttf", 24)  sprite = CreateSprite(program.world, font, "Hello", 24, TEXT_LEFT | TEXT_TOP)  o = CreateGameObject(sprite)

Here is a test program that shows it working.

#include "Leadwerks.h"

using namespace Leadwerks;

int main(int argc, const char* argv[])
{
    //Get the displays
    auto displays = GetDisplays();

    //Create a window
    auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);

    //Create framebuffer
    auto framebuffer = CreateFramebuffer(window);

    //Create world
    auto world = CreateWorld();

    //Create camera
    auto camera = CreateCamera(world, PROJECTION_ORTHOGRAPHIC);
    camera->SetClearColor(0.125);
    
    //Create sprite
    auto font = LoadFont("Fonts/arial.ttf");
    auto sprite = CreateSprite(world, font, "Test this out!", 24);
    
    //Main loop
    while (window->Closed() == false and window->KeyHit(KEY_ESCAPE) == false)
    {
        world->Update();
        world->Render(framebuffer);
    }
    return 0;
}

 

  • Like 1

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