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Posted

Currently the editor does grid snapping by maintaining offset from the grid, however that behavior in a lot of cases just leads to being unable to get rid of annoying offsets

I propose reverting the grid snapping to how it was in LW4/Hammer, or making that a toggle

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hi there

Posted

I can see how there are times you would want this. Here is a time you would not want it:

I had a drawer in a filing cabinet model. I doubt the drawer pivot was aligned exactly to the grid. I wanted to pull it out of the filing cabinet, and then push it back in later. As things are now, this worked as expected. If the drawer position had been snapped to the grid, then this would not have worked.

Another example is if your grid size is larger than the alignment of the object, like if you have an object positioned at 2,2,2, and you want to move it exactly 256 cm. You can just increase the grid size and it will move the distance you want.

One solution might be an "align to grid" menu item. Or like you said, maybe a checked menu item that toggles the snap behavior...

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

> I can see how there are times you would want this.

For example: you changed grid size and quickly want ti resize a wall, your current grid size is a pick for the alignment you want, but nope, it decides to maintain offset and now your wall is of different size than you want it to be, so you you have to go to lower grid size than needed to fix alignment

Seriously that is a very common occurrence and is really annoying, i recommend doing more work on the level editor itself because it feels like it has been neglected while the code stuff was being done

hi there

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