LWPierce Posted August 21 Posted August 21 The World Camera entity carries two components whose update functions simply won't execute so long as the World Camera is a child of a child. If we move said entity to the same level as the Camera Base entity, so on the level of a child of the Player pivot, the scripts execute flawlessly. https://ibb.co/0jHQjCrJ Quote
Josh Posted August 21 Posted August 21 Are you on the default or beta branch? Quote Let's build cool stuff and have fun.
LWPierce Posted August 21 Author Posted August 21 Default, afaik. However it ships on steam by default. Quote
Solution Josh Posted August 21 Solution Posted August 21 A similar report was resolved recently. I think this will be fixed if you opt into the beta branch on Steam. (See the application properties when you right-click on the app on Steam.) If this is a Lua game, you will need to sync the project to get the new Lua executables. Quote Let's build cool stuff and have fun.
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