Jump to content

Update of Grandchildren isn't called.


Go to solution Solved by Josh,

Recommended Posts

Posted

The World Camera entity carries two components whose update functions simply won't execute so long as the World Camera is a child of a child. If we move said entity to the same level as the Camera Base entity, so on the level of a child of the Player pivot, the scripts execute flawlessly. 

https://ibb.co/0jHQjCrJ

  • Solution
Posted

A similar report was resolved recently. I think this will be fixed if you opt into the beta branch on Steam. (See the application properties when you right-click on the app on Steam.) If this is a Lua game, you will need to sync the project to get the new Lua executables.

Let's build cool stuff and have fun. :)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...