Dreikblack Posted September 5, 2025 Posted September 5, 2025 Currently camera may stay when it's not intended. Could be cases when camera component/script have interface and it will be a circular reference and they will stuck in memory when scene is cleared. Should be weak_ptr as Interface member with GetCamera method to return shared version for internal needs. Quote Check out Slipgate Tactics - turn based tactics Quake fan game, which is made with Ultra Engine/Leadwerks 5: https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/
Josh Posted September 5, 2025 Posted September 5, 2025 Maybe. I will have to investigate this in detail. I suppose if the camera goes out of scope, the UI won't render anyways, so there's probably no harm in just letting it silently stop drawing. Quote Let's build cool stuff and have fun.
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