Galaxian Posted September 6 Posted September 6 Updated engine to version 5.0.0 - build 2996, created new project with fps template lua, opened start.map, choose fast debug and executed and got the runtime error in the screenshot. Same happens with debug and release. Quote
Solution Josh Posted September 7 Solution Posted September 7 That line should be this: self.emitters[1]:SetParticleScale(0.2, 1.0) I resaved and uploaded that file, to try to force an update. You still have to sync the project for that file to be added, but it looks like you already know how to do that, if you have the new EXEs. Quote Let's build cool stuff and have fun.
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