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FPS template LUA error after engine update


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Posted

Updated engine to version 5.0.0 - build 2996, created new project with fps template lua, opened start.map, choose fast debug and executed and got the runtime error in the screenshot. Same happens with debug and release.

fps-teplate-lua-error.png

  • Solution
Posted

That line should be this:

self.emitters[1]:SetParticleScale(0.2, 1.0) 

I resaved and uploaded that file, to try to force an update. You still have to sync the project for that file to be added, but it looks like you already know how to do that, if you have the new EXEs.

My job is to make tools you love, with the features you want, and performance you can't live without.

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