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Error exporting brush group to MDL format


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Posted

When I load the prefabs, a material is missing, but I do not see any other error:

Loading material "Materials/Map/floorl/floorl.mat"
Error: Failed to load material "Materials/Map/floorl/floorl.mat".
Loading material "Materials/Map/floorl/floorl.mat"
Error: Failed to load material "Materials/Map/floorl/floorl.mat".
Loading material "Materials/Map/floorl/floorl.mat"
Error: Failed to load material "Materials/Map/floorl/floorl.mat".
Loading material "Materials/Map/floorl/floorl.mat"
Error: Failed to load material "Materials/Map/floorl/floorl.mat".
Loading material "Materials/Map/floorl/floorl.mat"
Error: Failed to load material "Materials/Map/floorl/floorl.mat".
Loading material "Materials/Map/floorl/floorl.mat"
Error: Failed to load material "Materials/Map/floorl/floorl.mat".
Loading material "Materials/Map/floorl/floorl.mat"
Error: Failed to load material "Materials/Map/floorl/floorl.mat".
Loading material "Materials/Map/floorl/floorl.mat"
Error: Failed to load material "Materials/Map/floorl/floorl.mat".

 

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

TestDoor.zipI have simplified the door frame in mdl format, just the model without materials, and attached the result when exporting to mdl, a file that does not create the model together with the Brush. 

image.thumb.png.3504d6174639c3852dc11cf900898e6d.png

 

 

Astrocuco.thumb.png.c76e0fb3de2d6e437e7dca099625e11e.png

Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games

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