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Hi, as the game is getting close to release, I wanted to share it here!

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Resonant Dusk is a retro inspired third person adventure game with fixed camera angles. It's a supernatural mystery game that focuses on story and puzzles, to be released on Steam some time in October:

https://store.steampowered.com/app/3889080/Resonant_Dusk/

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The idea for the game was to mix Echo Night with Resident Evil, add a little bit of Eternal Darkness in there, but take out all combat to focus solely on story, puzzles, and atmosphere.

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Resonant Dusk is being made by three people, where I am the main designer and programmer, and otherwise do a bit of everything. Then there's the writer, whom also does some of the puzzle design, and our 3D assets artist.

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I'm using Leadwerks, and the game has been coded in C++. I chose Leadwerks because I wanted a "no nonsense" engine where I didn't need to learn a ton of features I didn't need, and could just get to coding and easily create maps. And that's where the second reason for choosing Leadwerks comes in, the CSG map editor. I had a lot of fun making maps for the original Half-Life and its mods(like CS) back in the day, so this was also something I was actively looking for when researching which engine to use. 

Now, I might not be taking full advantage of a lot of the engine's many possibilities in terms of impressive graphics and optimization. But it very much fit with how I wanted to work on my game.

Incidentally, this is my first post here. I'm not exactly the most actively social on the web in general, but I have been using the forums as a resource after registering my account here almost two years ago.

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