Jump to content

Crash on Convex decomposition


Go to solution Solved by Josh,

Recommended Posts

Posted

Editor crashes when i did the following.

- Build a simple mesh out of a box (carved)

- exported it as model

- opened the model and opened the Convex Decomposition setting.

- pressed apply

- = crash after the error "Mesh polygon vertices do not match"

 

(btw. i think the window name has a typo? Shouldn't it be "Convex Decomposition" instead of "Convex Decompoisition" ?

image.thumb.png.814f13c287f4d05adb87cfafdf873591.png

  • Like 1
  • 4 weeks later...
Posted

Experiencing the same thing but to me it happens every time the model is imported using wavefront obj format. Saving the same model as glb formatted (using blender) and import it to the engine works fine (tried with models created in both blender and silo and none of the obj based files can be processed without switching to glb format).

BR

Eirik

 

 

Posted

Sorry but i described a perfectly fine list to follow that consists of 5 steps and do not require any external model file.

Its beyond me why i need to provide a model file for this unless you tried to follow the steps and could not reproduce it.

my guess is that it crashes because the file contains more than one BSP node.

 

Also making fun of a hint to a simple typo is unprofessional and can hurt people - resulting in not wanting to provide any more help.

I understand the joke but i think is wrong in a bug report forum and when trying to be professional.

Posted
44 minutes ago, beo6 said:

Also making fun of a hint to a simple typo is unprofessional and can hurt people - resulting in not wanting to provide any more help.

I understand the joke but i think is wrong in a bug report forum and when trying to be professional.

Thr typo in the window is my own. I am making fun of my own mistake.

  • Like 1

Let's build cool stuff and have fun. :)

Posted

I think this must be happening because the mesh is using quads instead of triangles. I didn't realize this until @EirikNesje started talking about OBJ files, which are the only way to get quads out of Blender.

  • Like 1

Let's build cool stuff and have fun. :)

  • Solution
Posted

I believe the problem is solved, at least in the model that I tested I was using to test. This will be included in the next update.

  • Like 2

Let's build cool stuff and have fun. :)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...