Josh Posted October 16, 2025 Posted October 16, 2025 Reminder to add support for this in text tiles for 3D rendering (it already works everywhere else). Not really sure the status of this. Need to check it out. 1 Quote Let's build cool stuff and have fun.
Solution Josh Posted December 9, 2025 Author Solution Posted December 9, 2025 Ha! It works just fine: #include "UltraEngine.h" using namespace UltraEngine; int main(int argc, const char* argv[]) { //Get the displays auto displays = GetDisplays(); //Create a window auto window = CreateWindow("Leadwerks", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR); //Create a framebuffer auto framebuffer = CreateFramebuffer(window); //Create a world auto world = CreateWorld(); //Create a camera auto camera = CreateCamera(world); camera->SetClearColor(0.125); camera->SetFov(70); camera->Move(0, 2, -8); camera->SetScale(2); auto font = LoadFont("Fonts/arial.ttf"); auto tile = CreateTile(world, font, L"Здравствуйте"); //Main loop while (window->Closed() == false and window->KeyHit(KEY_ESCAPE) == false) { world->Update(); world->Render(framebuffer); } return 0; } Quote Let's build cool stuff and have fun.
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