MakGame12 Posted October 17 Posted October 17 After the new update, the default VR component no longer works by default. After some fiddling around, I discovered that it's actually missing a portion of the code in the SetOffset function. The default code says self.hmd:SetOffset(self:GetPosition(true), self.GetRotation(true)) which returns an error as shown in the image. Through trial and error I adjusted it to be self.hmd:SetOffset(self.hmd:GetPosition(true), self.hmd:GetRotation(true)) which worked, but upon further investigation, I discovered that the real issue is as shown in the second picture, where in place of a period, there should be a colon. 1 Quote
Solution Josh Posted October 18 Solution Posted October 18 Thanks, it will be included in the next build. 1 Quote Let's build cool stuff and have fun.
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