yurembo Posted 2 hours ago Posted 2 hours ago A few years ago I used the Torque 3D game engine heavily. I could develop a gameplay logic in Torque Script, and perform high-performance calculations in C++. In Leadwerks 5 I see that I can create two separate project types: Lua and C++. But don't they overlap? Quote
Solution Josh Posted 1 hour ago Solution Posted 1 hour ago Probably? You could create a Lua project, then copy the C++ code files from another project into it to make your game EXE. This is what I plan to do in our SCP game, but I have not put it into practice yet. Quote Let's build cool stuff and have fun.
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