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Is it possible to use C++ and Lua simultaneously in one project?


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A few years ago I used the Torque 3D game engine heavily. I could develop a gameplay logic in Torque Script, and perform high-performance calculations in C++.
In Leadwerks 5 I see that I can create two separate project types: Lua and C++. But don't they overlap?

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Posted

Probably? You could create a Lua project, then copy the C++ code files from another project into it to make your game EXE. This is what I plan to do in our SCP game, but I have not put it into practice yet.

Let's build cool stuff and have fun. :)

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