Monkey Frog Studio Posted Tuesday at 09:26 PM Posted Tuesday at 09:26 PM For many of the models I've created for games, I've created custom collision meshes (simplified meshes for collision only). I would love it if I could select Mesh as a collision type and then have the ability to select another mesh to use just for that collision. Thanks. 1 Quote Creating professional 2D and 3D content is my passion! Monkey Frog Studio
Josh Posted yesterday at 02:01 AM Posted yesterday at 02:01 AM In the model editor, File > Load Static Collider or Load Dynamic Collider, then save the model. 1 Quote Let's build cool stuff and have fun.
Monkey Frog Studio Posted 23 hours ago Author Posted 23 hours ago Thanks. I just (like a moment ago) found this out. Is there a way to control that collider mesh? Let's say it comes in too large, too small, or not centered, etc. I didn't see a place to select it to adjust it. Thanks. 1 Quote Creating professional 2D and 3D content is my passion! Monkey Frog Studio
Josh Posted 22 hours ago Posted 22 hours ago Hmmm, I don't think that is possible right now. Quote Let's build cool stuff and have fun.
Monkey Frog Studio Posted 11 hours ago Author Posted 11 hours ago No worries. I'll find which export settings I need to get the scale correct for OBJ. Quote Creating professional 2D and 3D content is my passion! Monkey Frog Studio
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