Qulex3 Posted December 2, 2025 Posted December 2, 2025 I cannot get the material names of brushes painted with vertex material painting using raycast due to insufficient API in the engine. 1 Quote
Josh Posted December 2, 2025 Posted December 2, 2025 The mesh class has access to the materials array: https://www.leadwerks.com/learn/Mesh?lang=cpp However, the raycasting on brushes does not use the subdivided mesh, it uses the simple brush shape. This provides the exact same result but is much faster. So the way to do this would be to perform the raycast, and then check the brush visual mesh or meshes to see what the closest vertex to the picked point is. Let me see how this would look... Quote Let's build cool stuff and have fun.
Josh Posted December 2, 2025 Posted December 2, 2025 I am adding brush->meshes in the next build of the CPP lib. This will give you access to the visual meshes that are built to represent a brush entity. 2 Quote Let's build cool stuff and have fun.
Qulex3 Posted December 3, 2025 Author Posted December 3, 2025 Thank you. I have successfully built the system and it is working. 1 Quote
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