yurembo Posted December 9, 2025 Posted December 9, 2025 So, the question is in the title. I tried to load the Zone DLS, and when I launched the game, I got multiple material errors (Fig. 1). And when the game is loaded, I couldn't move the camera—it froze. Everything works fine in Leadwerks 4.6. When I placed characters from other DLCs (Fig. 2) and set their physics properties like cube's properties, characters still fall through the floor (Fig. 3). Although in Leadwerks 4.6 everything works correctly and characters don't fall through the floor. Quote https://www.t2d-dev.ru/ https://yurembo.com/
Josh Posted December 9, 2025 Posted December 9, 2025 Most of the content will work with some adjustments, but it's not set up and ready to work with version 5. Quote Let's build cool stuff and have fun.
yurembo Posted December 9, 2025 Author Posted December 9, 2025 @Josh The fact that characters fall through the floor with the same properties as a non-falling cube is also related to this? Quote https://www.t2d-dev.ru/ https://yurembo.com/
Josh Posted December 9, 2025 Posted December 9, 2025 Set their physics mode to use character physics. Quote Let's build cool stuff and have fun.
yurembo Posted December 9, 2025 Author Posted December 9, 2025 Anyway... Quote https://www.t2d-dev.ru/ https://yurembo.com/
Solution Josh Posted December 9, 2025 Solution Posted December 9, 2025 They don't have a collider. If you set them to use character physics, they will have a cylnder coillider. Quote Let's build cool stuff and have fun.
yurembo Posted December 9, 2025 Author Posted December 9, 2025 If I add FPSPlayer.lua to one of characters, it doesn't fall 1 Quote https://www.t2d-dev.ru/ https://yurembo.com/
yurembo Posted December 11, 2025 Author Posted December 11, 2025 Everything is good Quote https://www.t2d-dev.ru/ https://yurembo.com/
yurembo Posted December 11, 2025 Author Posted December 11, 2025 @Josh When I set the model's physical collider to box (fig.1), the model falls to the floor at the start of the level (fig.2). But when I set the model's physical collider to mesh (fig.3), the model doesn't fall to the floor (fig.4). Quote https://www.t2d-dev.ru/ https://yurembo.com/
Josh Posted December 11, 2025 Posted December 11, 2025 When a mesh collider is used, the object will be static. Maybe the entity collision type isn't set correctly, but it doesn't make any sense to use a box collider for this anyways. A character like this would either use the player physics mode or would be attached to a navigation agent, for enemy AI. 2 Quote Let's build cool stuff and have fun.
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