htharker1 Posted December 10, 2025 Posted December 10, 2025 A camera radius culling feature would be great. My scene is getting very large and detailed and as a result the performance is dropping a fair bit. Being able to set the visible radius around the camera in the editor would be really beneficial in this case and would stop everything in the scene rendering simultaneously or having to hide far away items manually to improve performance. Quote
Josh Posted December 10, 2025 Posted December 10, 2025 camera:SetRange(near, far) will do it. Quote Let's build cool stuff and have fun.
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