Solution Josh Posted December 10, 2025 Solution Posted December 10, 2025 There is no "current" camera. There's just cameras. You could do this: local entities = world:GetEntities() local n for n = 1, #entities do local camera = Camera(entities[n]) if camera ~= nil then if camera:GetHidden() == false and camera:GetProjectionMode() ~= PROJECTION_NONE then --this is probably the camera you want end end end 1 Quote Let's build cool stuff and have fun.
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