jetspydragon Posted Friday at 12:34 AM Posted Friday at 12:34 AM I just baught the application. When I try to carve a cylinder with another application crashes. The attach is the map with de cylinder that I have selected when I choose Tools / Carve. Quote
Josh Posted Friday at 12:38 AM Posted Friday at 12:38 AM Hello, and welcome. I tried to reproduce your error, but my attempt worked correctly: Is this a problem you can easily re-create? Can you upload a map file that will produce the error if I use the carve tool on one object? The forum allows ZIP file attachments. Quote Let's build cool stuff and have fun.
jetspydragon Posted Friday at 01:00 AM Author Posted Friday at 01:00 AM I think that you are using a 16 size cylinder. I test it and yes, that works ok. The crash occurs with 32 size cylinder. The map now is a little differente but there are the two cylinders with the problems. It crash every time. In the attachment is the map with the cylinders. Test.zip Quote
Josh Posted Friday at 01:04 AM Posted Friday at 01:04 AM Perfect, thank you. I can produce the error on my end with this scene. This will get fixed pretty soon. Quote Let's build cool stuff and have fun.
jetspydragon Posted Friday at 01:07 AM Author Posted Friday at 01:07 AM I think I should mark that as a ¿solution?... future solution perhaps. Thanks! In the meantime I'll keep exploring the software. Quote
Josh Posted Friday at 01:09 AM Posted Friday at 01:09 AM I will post another response when it is solved. This is my system for tracking bugs, so it's best to keep it unsolved until I am finished. Thanks for reporting this! 1 Quote Let's build cool stuff and have fun.
Josh Posted 13 hours ago Posted 13 hours ago I was able to prevent the crash. This isn't perfect, because there are some gaps being created by the carve operation. However, thsi always happens with complex boolean operations, and it is much preferable to making the application crash. This will be included in the next build that goes up on the beta branch. Quote Let's build cool stuff and have fun.
Caronte3D Posted 5 hours ago Posted 5 hours ago That spiral shape could be the culprit. It doesn't make sense to me, and with so many vertices, the edges are going to overlap. Quote
Josh Posted 3 hours ago Posted 3 hours ago 1 hour ago, Caronte3D said: That spiral shape could be the culprit. It doesn't make sense to me, and with so many vertices, the edges are going to overlap. That's just the result of slicing objects to make multiple convex shapes. Brushes must be convex, so concave shapes are made out of multiple convex shapes. Quote Let's build cool stuff and have fun.
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