Caronte3D Posted yesterday at 03:20 PM Posted yesterday at 03:20 PM I try to set breakpoints on VSCode but the game doesn't stop on it., then I was trying on the Leadwerks IDE and the game stops ok on the breakpoint, but I can't Continue, Step or do anything except stop the game. Also, sometimes (like this one) the IDE buttons have,'t tootips. Quote
Josh Posted 20 hours ago Posted 20 hours ago It appears the breakpoint is hit but the information is not being received by the editor, so those menu items and buttons never get enabled. In Tools > Options > General, what is you debug level setting set to? Do you have antivirus software preventing the game or editor from accessing the network? This is how they communicate with each other. If you just set a breakpoint somewhere near the beginning of main.lua, does the debugger ever display in the script editor? Is it possible to upload this project so that I can test it? Quote Let's build cool stuff and have fun.
Caronte3D Posted 11 hours ago Author Posted 11 hours ago I don't use any antivirus (only the Windows one). The network is accessible. The problem is not about this project, the same occurs on every project. also, have another minor bugs, like this one where I search for a word an the editor highlight displaced: Quote
Josh Posted 8 hours ago Posted 8 hours ago Set the debug levels to something like 6. 16 is very high and it might just be taking a long time to iterate through the stack. 1 Quote Let's build cool stuff and have fun.
Caronte3D Posted 7 hours ago Author Posted 7 hours ago With debug levels to 6 the results are the same (not work). With debug levels to 1 all is working well. Maybe this value should be 1 by default. Quote
Josh Posted 3 hours ago Posted 3 hours ago 6 should work just fine. 1 is not very deep. Is it possible to upload your project so I can try it out? Maybe it is somehow going into an infinite loop, although I don't think that is possible? Quote Let's build cool stuff and have fun.
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