Caronte3D Posted Tuesday at 03:20 PM Posted Tuesday at 03:20 PM I try to set breakpoints on VSCode but the game doesn't stop on it., then I was trying on the Leadwerks IDE and the game stops ok on the breakpoint, but I can't Continue, Step or do anything except stop the game. Also, sometimes (like this one) the IDE buttons have,'t tootips. Quote
Josh Posted Tuesday at 10:56 PM Posted Tuesday at 10:56 PM It appears the breakpoint is hit but the information is not being received by the editor, so those menu items and buttons never get enabled. In Tools > Options > General, what is you debug level setting set to? Do you have antivirus software preventing the game or editor from accessing the network? This is how they communicate with each other. If you just set a breakpoint somewhere near the beginning of main.lua, does the debugger ever display in the script editor? Is it possible to upload this project so that I can test it? Quote Let's build cool stuff and have fun.
Caronte3D Posted Wednesday at 08:10 AM Author Posted Wednesday at 08:10 AM I don't use any antivirus (only the Windows one). The network is accessible. The problem is not about this project, the same occurs on every project. also, have another minor bugs, like this one where I search for a word an the editor highlight displaced: Quote
Josh Posted Wednesday at 10:23 AM Posted Wednesday at 10:23 AM Set the debug levels to something like 6. 16 is very high and it might just be taking a long time to iterate through the stack. 1 Quote Let's build cool stuff and have fun.
Caronte3D Posted Wednesday at 12:11 PM Author Posted Wednesday at 12:11 PM With debug levels to 6 the results are the same (not work). With debug levels to 1 all is working well. Maybe this value should be 1 by default. Quote
Josh Posted Wednesday at 04:09 PM Posted Wednesday at 04:09 PM 6 should work just fine. 1 is not very deep. Is it possible to upload your project so I can try it out? Maybe it is somehow going into an infinite loop, although I don't think that is possible? Quote Let's build cool stuff and have fun.
Caronte3D Posted 4 hours ago Author Posted 4 hours ago On 12/24/2025 at 5:09 PM, Josh said: Is it possible to upload your project so I can try it out? How can I share the project with you? It's a test project started from the fps example and the project folder is to much big (3GB) Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.