❄️🎁⛄ The Winter Games Tournament is Live! 🎄🎅❄️
Jump to content

Put Prefabs in Recent File List or otherwise simplify host map/prefab switching


Recommended Posts

Posted

If you are working with Prefabs you often want to switch between the map using the prefab and the prefab you're developing (as there is no other way to access  the prefab to edit it without switching maps).  The easiest way to fix this would be to put prefabs in the recent file list.  You have to constantly navigate to the Prefabs directory wasting countless clicks over time.

The current workaround is to add a shortcut to your current project prefab directory.  Leadwerks itself should have some appreciation itself (even just by using Recent Files list) that users often want to switch between the host map and prefab.

 

Posted

I see now that you can click on a prefab and it will load into editor but what happens after that is VERY confusing.  There seem to be 3 issues

1) The loaded prefab does not use the settings (e.g. ambient level) from the prefab that it is usually necessary to put in place in a prefab to avoid it being tied to map ambient level (which is an issue if you are working on a dark horror game for examples).

2) If you DO change the world settings you seem to be actually getting the current map settings (I think) but when you save they will save into the prefab you're looking at, even if it had it's own world settings before. During this time the file edited shown in the title bar changes from the map to the prefab.

3) I can't figure out how to get back out of the prefab so if there is a way it  seems its not so obvious that all users can figure out what it is. If it's supposed to be that you go file->open map then that is a bit strange because a) the title bar probably says you are already there b) having to do several clicks to re-open the map you thought you were already in seems very odd versus a one click 'return' button or something like that.

The request to have prefabs in the file list was not because I want that exactly but it seemed that it simplified moving between maps and prefabs and now I found this existing movement between map and prefabs the current way seems very strange so far.   

I think it still probably makes sense to have prefabs in the recent file list but maybe there are good reasons why not. Is it because of the need for some reasonable world settings to avoid them just being dark and/or having to define them for each prefab? I've had to define ambient world settings 50 times now - one for each prefab in my current project as I'm working on a horror game.  This seems a bit odd.   Am I missing something?

 

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...