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WaitEvent


Go to solution Solved by yurembo,

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Posted

The WaitEvent event slows down the game significantly.

I added this code to Update function:

if player:GetPosition().y < -5 and self.enabled == true then
	self.enabled = false
	gTimerReborn = CreateTimer(2000)
	--self:Kill(player)
	--self:Start()
end
	
event = WaitEvent()
if event.source == gTimerReborn and event.id == EVENT_TIMERTICK then
	player:SetPosition(initialLocation)
	gTimerReborn:Stop()
end

And my game started to slow down a lot.

Posted

Yeah, you are constantly creating timers, and you are waiting for an event inside the update loop!

You probably want to do this:

function MyScript:Update()

  if player:GetPosition().y < -5 and self.enabled == true then
      self.enabled = false
      if self.gTimerReborn == nil then
        self.gTimerReborn = CreateTimer(2000)
        self:ListenEvent(EVENT_TIMERTICK, self.gTimerReborn)
      end
      --self:Kill(player)
      --self:Start()
  end

end

function MyScript:ProcessEvent(event)
	if event.id == EVENT_TIMERTICK and event.source == self.gTimerReborn then
		player:SetPosition(initialLocation)
		self.gTimerReborn:Stop()
		self.gTimerReborn = nil    
	end
end

 

 

  • Like 1

Let's build cool stuff and have fun. :)

  • Solution
Posted

Simple I do that:

local now = self.world:GetTime()
local timebetweenshoots = 500
    
if now - self.lastfiretime > timebetweenshoots then
	...
	self.lastfiretime = self.world:GetTime()
end

 

  • Like 1

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