yurembo Posted 7 hours ago Posted 7 hours ago Is there an event that fires when a mob reaches a designated point on a NavMesh? Quote
Josh Posted 4 hours ago Posted 4 hours ago Not currently. I usually just do a distance check between their position and the destination, and if it's less than a certain amount, I consider them to have reached their destination. 1 Quote Let's build cool stuff and have fun.
yurembo Posted 4 hours ago Author Posted 4 hours ago I think if you add such an event, it will be perfect Quote
Josh Posted 4 hours ago Posted 4 hours ago Let me see if I even have any functionality like that in Recast... Quote Let's build cool stuff and have fun.
Josh Posted 4 hours ago Posted 4 hours ago There doesn't appear to be one simple state that tells you what the recast navigation agent is doing. I'm sure the info is in there somewhere, but it will take more time to figure out exactly how it works and what information is available. 1 Quote Let's build cool stuff and have fun.
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