Canardia Posted January 17 Posted January 17 I'm trying to create a cone which has a base from a inverted cone which has its top cut off. My idea was to put a cube around those 2 parts and carve them out of the cube (step 1) to create a mold for the final combined model. Finally I would use the mold to carve out the two united cone object (step 2) from another cube. However, the Editor crashes at step 1. Attached is the map with the cones and cube. player.7z 1 Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Solution Josh Posted Tuesday at 05:47 PM Solution Posted Tuesday at 05:47 PM Earlier builds of the editor probably would have crashed on this operation. The current build of 5.0.2 on the beta branch doesn't produce a great result, but it does not crash when I select both interior objects and use them to carve the box. I think this type of geometry is too complex for boolean operations to work reliably, but I believe the primary problem is already fixed on the beta branch. Quote Let's build cool stuff and have fun.
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