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I'm having problems with my game.

I have a vec3 defined for rotation of my character but no rotation takes place. If I print the values for it I get very small values like 0.06.

image.thumb.png.86399dc6ec55b3d0f99418915aa6fce2.png

The script is based off the mover script that comes with Leadwerks.

I've removed most of my other code to show the problem that is happening.

You can see in the screenshot that the rotation value is 5 around the Y axis but the print return a group of small numbers.

Another thing is that the Vec3 for speed doesn't expose in the editor properly but works fine in game.

I will PM you the project so you can have a closer look.

 

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