Jump to content

Recommended Posts

Posted

Hello,

 

I downloaded the Leadwerks trial to try out and installed it, but when I run the Leadwerks.exe, I receive a popup error message of "EXCEPTION_ACCESS_VIOLATION". Here are the contents of the Leadwerks.log file:

 

Initializing OpenGL2 graphics driver...

 

Initializing OpenGL...

 

OpenGL version 331

 

GLSL version 330

 

Loading font "D:/Tools/Testing/Leadwerks/Editor/Fonts/arial.ttf" (10, 0, 0)...

 

Loading font "D:/Tools/Testing/Leadwerks/Editor/Fonts/arial.ttf" (10, 0, 0)...

 

Loading shader "D:/Tools/Testing/Leadwerks/Projects/CPPExample/Shaders/Drawing/DrawDottedLine.shader"...

 

Vertex shader was successfully compiled to run on hardware.

 

Fragment shader was successfully compiled to run on hardware.

 

Fragment shader(s) linked, vertex shader(s) linked.

 

WARNING: warning(#276) Symbol 'ex_color' usage doesn't match between two stages

 

WARNING: warning(#276) Symbol 'ex_color' usage doesn't match between two stages

 

Loading shader "D:/Tools/Testing/Leadwerks/Projects/CPPExample/Shaders/Wireframe.shader"...

 

Vertex shader was successfully compiled to run on hardware.

 

Fragment shader was successfully compiled to run on hardware.

 

Fragment shader(s) linked, vertex shader(s) linked.

 

Loading shader "D:/Tools/Testing/Leadwerks/Projects/CPPExample/Shaders/solid.shader"...

 

Vertex shader was successfully compiled to run on hardware.

 

Fragment shader was successfully compiled to run on hardware.

 

Fragment shader(s) linked, vertex shader(s) linked.

 

Deleting shader "D:/Tools/Testing/Leadwerks/Projects/CPPExample/Shaders/solid.shader"

 

Loading shader "D:/Tools/Testing/Leadwerks/Projects/CPPExample/shaders/model/skybox"...

 

Loading shader "D:/Tools/Testing/Leadwerks/Projects/CPPExample/Shaders/Dynamic/default.shader"...

 

Vertex shader was successfully compiled to run on hardware.

 

Fragment shader was successfully compiled to run on hardware.

 

Fragment shader(s) linked, vertex shader(s) linked.

 

Loading shader "D:/Tools/Testing/Leadwerks/Projects/CPPExample/Shaders/OcclusionQuery.shader"...

 

And here are my system specs:

Windows 7 64-Bit

8GB RAM

ATI Radeon HD 3450 3GB

Any ideas what is wrong?

Posted

The only potential problem I see is the fact you have it installed on your D: drive. Theoretically this should pose no problem, but it is something different that doesn't get tested very often.

Let's build cool stuff and have fun. :)

Posted

I discovered that the production version doesn't like to run when installed in Drive K, then installed on C and was golden.

I built a new machine with just one drive and everything works as expected, sorry didn't report it.

 

It pays to be normal

Posted

I reinstalled to the default location but unfortunately I'm still receiving the same error. Here is the log:

 

 

Initializing OpenGL2 graphics driver...

 

Initializing OpenGL...

 

OpenGL version 331

 

GLSL version 330

 

Loading font "C:/Leadwerks/Editor/Fonts/arial.ttf" (10, 0, 0)...

 

Converting "materials\common\lightvectormap.png"...

 

Successfully converted "C:/Leadwerks/Projects/DarknessAwaits/Materials/Common/lightvectormap.png".

 

OK

 

Loading font "C:/Leadwerks/Editor/Fonts/arial.ttf" (10, 0, 0)...

 

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/Drawing/DrawDottedLine.shader"...

 

Vertex shader was successfully compiled to run on hardware.

 

Fragment shader was successfully compiled to run on hardware.

 

Fragment shader(s) linked, vertex shader(s) linked.

 

WARNING: warning(#276) Symbol 'ex_color' usage doesn't match between two stages

 

WARNING: warning(#276) Symbol 'ex_color' usage doesn't match between two stages

 

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/Wireframe.shader"...

 

Vertex shader was successfully compiled to run on hardware.

 

Fragment shader was successfully compiled to run on hardware.

 

Fragment shader(s) linked, vertex shader(s) linked.

 

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/solid.shader"...

 

Vertex shader was successfully compiled to run on hardware.

 

Fragment shader was successfully compiled to run on hardware.

 

Fragment shader(s) linked, vertex shader(s) linked.

 

Deleting shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/solid.shader"

 

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/shaders/model/skybox"...

 

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/Dynamic/default.shader"...

 

Vertex shader was successfully compiled to run on hardware.

 

Fragment shader was successfully compiled to run on hardware.

 

Fragment shader(s) linked, vertex shader(s) linked.

 

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/OcclusionQuery.shader"...

 

Any more ideas?

Posted

I switched the project to CPPExample and the last message is still on the loading of the OcclusionQuery.shader:

 

 

Loading shader "C:/Leadwerks/Projects/CPPExample/Shaders/OcclusionQuery.shader"...

 

Could there be an issue with attempting to load that shader on my machine?

 

Also, I'm able to run CPPExample.exe, but when I run DarknessAwaits.exe, after I press enter, it crashes with no error (just a Windows trap).

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...