Rastar Posted October 22, 2013 Posted October 22, 2013 I have copied a complete Leadwerks project to another folder. Everything is working, except the Asset loader seems still to be looking for assets at the old location (has driven me crazy why LE wouldn't load my new shader ) So the (absolute) asset location must be somewhere in the project files, but I couldn't find it. The editor finds those files alright (well, I created them in the editor after all), but Shader::Load() seems to be looking at the old place. Where is the asset base folder defined? Quote
Admin Posted October 22, 2013 Posted October 22, 2013 If you use the project manager to import a project, Leadwerks (the editor) will switch to that project's directory when the project is selected. Quote
Rastar Posted October 22, 2013 Author Posted October 22, 2013 I did that. Maybe its because the old and the new project had the same name? Edit: Tried to reproduce that but couldn't. I actually might have been editing old files in Visual Studio... Move along, nothing to see.. Quote
Josh Posted October 22, 2013 Posted October 22, 2013 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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