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Posted

I have copied a complete Leadwerks project to another folder. Everything is working, except the Asset loader seems still to be looking for assets at the old location (has driven me crazy why LE wouldn't load my new shader rolleyes.gif ) So the (absolute) asset location must be somewhere in the project files, but I couldn't find it.

 

The editor finds those files alright (well, I created them in the editor after all), but Shader::Load() seems to be looking at the old place.

 

Where is the asset base folder defined?

Posted

I did that. Maybe its because the old and the new project had the same name?

 

Edit: Tried to reproduce that but couldn't. I actually might have been editing old files in Visual Studio...

 

Move along, nothing to see..

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