YouGroove Posted February 5, 2014 Posted February 5, 2014 My caracter uses character controller physics to move. The problem is character controller using setInput, is somewhat jittering. So the top down camera that uses X,Z position of character is jittering. How to avoid that ? Quote Stop toying and make games
AggrorJorn Posted February 5, 2014 Posted February 5, 2014 Use the Math.Curve function() to smoothen movement. Have a look at this script: http://www.leadwerks.com/werkspace/files/file/470-follow/ 1 Quote
YouGroove Posted February 5, 2014 Author Posted February 5, 2014 Worked great, thanks Aggror. Quote Stop toying and make games
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