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Posted

Hi everyone,

 

I'm trying to become familiar with LE3 and right now I'm Studying the C++ tutos.

 

But I've got a problem with the jumping action in the "Making a First Person Camera" tutorial.

 

After jumping, my character stays in the air until a position update occurs (by moving my character for example). It occurs with my own code and even with the code given in the page (http://www.leadwerks.com/werkspace/page/tutorials/_/making-a-first-person-camera-r15 )

 

Is it a bug in Leadwerks 3.0 ?

 

Another question:

I'm used to code using C++ and I ask myself if there is a way to use C++ in the actual version of LE 3.1

The lack of class mechanism in LUA is really a problem for me

 

thanks for your help

(and special thank to aggror for its work)

Posted

As I said, I haven't done something special.

 

I use my own code, or the code found in the page specified above

I compile and run the project in VS2010

 

All runs well except when jumping: the character stays in the air during 2 or 3 seconds or until I move it using WSAD keys.

 

It looks like a synch or refresh problem, but I'm not sure.

 

I'm using the Leadwerks 3.0 trial version.

Posted

I'm using the Leadwerks 3.0 trial version.

Ah that explains it. The trial is very outdated and contains numerous bugs. That includes the character controller. This was a problem more then 6/7 months ago, but the character controller has been undergoing a few optimizations since then.

Posted

until 3.1 is released you could move it every frame 0.000001 cm forward with player->PhysicsSetPosition() (or player->Input() ) don't know what i used

and every second frame move it 0.000001 to the back, it will cause physics update (isn't a good solution, i know :P, but it's working until 3.1 is out) ;)

C++ :3

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