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Posted

Is there any way with the lua api / indie edition to dynamically create walls and all other bsp stuff at run time? Im trying to work on a different level editor loader...

 

Thanks in advance.

Posted

You need to create the rendering model :

http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/model/modelcylinder-r350

Then create the collision Shape :

http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/shape/shapecylinder-r519

And set it's collision.

 

You can find lot of examples :

Just look at this Lua example it create colliding primitives at runtime and set it's collision type :

http://www.leadwerks.com/werkspace/page/tutorials/_/introduction-to-raycasting-r13

Stop toying and make games

Posted

The brush class is rather complex and involves a lot of different update parameters, so this is not an official feature.

My job is to make tools you love, with the features you want, and performance you can't live without.

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