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It stores the terrain painting info. The base texture isn't stored as it covers the whole terrain. The red channel stores where the second terrain texture should be painted and it's opacity. blue=third, green=forth, alpha=fifth. Or something like that, I haven't verified the order but that's basically how it works.

Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX

ZBrush - Blender

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