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Posted

If you load up a prefab you and go File->Save The only save extension option is a .map. CTRL-S dosen't resave as a .pfb with the same name also.

 

The only way to resave a prefab is to right click on your root entity in the scene graph and save as prefab again, which is a little confusing seeming you opened a .pfb file.

 

Cheers.

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Posted

Prefabs require a top-level entity. If there is no top-level entity, it can't be treated as a prefab. So that's the reason for this, though automatically adding a top pivot might be a good alternative.

Let's build cool stuff and have fun. :)

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