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1. In the GMF_ANIMATIONKEYS chunk, following the end of the animation matrix data, a null-terminated string should be included that specifies the name of the animation sequence. If the sequence has no name, simply write a 0 unsigned char (1 byte). This also increases this chunk's size by the length of the string + 1.

 

2. The version stored at the beginning of the file should now be incremented to 2.

 

Node Data Description

GMF_FILE int version (should be 2)

 

GMF_ANIMATIONKEYS int number of frames

float[16] 4x4 matrix

string sequence name

  • Upvote 1

Let's build cool stuff and have fun. :)

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