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Mecha Spider Foot Inverse Kinematics
Work in Progress - Started by Slastraf,
Inverse Kinematics in Leadwerks.
Procedural animation
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Weekend Workshop #12
Streams and Events - Started by Josh,
In this episode we review the week's progress and discuss some proposed revisions to the asset pipeline.
4-13-24.zip
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Obligatory scenery with dark ambient soundtrack
Work in Progress - Started by Admin,
Music from here: http://freesound.org/people/burning-mir/sounds/223447/ -
Between The Realities - Official Trailer
Games - Started by adams-antology,
Warning! Pre-Beta Footage!
Between The Realities is an indie game in the genre of first-person shooter, which is being developed by our creative association Antology Games Studio. At the moment the game is in active development at the pre-beta stage, the release is expected in the fall 2019. Our project is entirely inspired by oldschool shooters, such as Blood and Kingpin: Life of Crime.
Annotation:
Another reality. Another vision of good and evil. Once there was a war that destroyed a great civilization. Now there is only one city in middle of the Void. Target City. City of angels, who betrayed Creator's ideals and control this place with their mysterious cult. But that was before, because tonight everything will change. A man named Jonathan is a chosen one, who was sent to this city by the Creator to bring a freedom to all humanity... And only one angel, who stayed on the right side, will help him to fight off the dark invaders. They will win back this world. Together.
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SSR + VXRT
Work in Progress - Started by Josh,
Demonstration of screen-space reflections blended together with voxel raytracing for dynamic reflections that will run fast enough for VR on mid-range hardware.
Background music by White Bat Audio: https://www.whitebataudio.com
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Ultra Engine/LW 5 Particle Test [Snow/Bubbles/Rain/Fire/Teleport]
Work in Progress - Started by mdgunn,
Testing some basic particle types in Ultra Engine to see if there is sufficient control in the current parameters vs LW4.
Examples in order are Snow/Bubbles/Rain/Fire/Teleport
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Cyclone Wall Launch Auto-Look
Work in Progress - Started by reepblue,
The camera will now automatically point towards the direction of the launch with wall Cyclones.
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ESCAPELAND - Early Access Trailer
Games - Started by eX Software,
ESCAPELAND
Genre: Action-Adventure
Developed by eX Software
Release date: 10/31/2024 (Steam Early Access)
Alternate future. In the year of 2075, the world awakens after a global flood.
Join Nikolaj, a man without a past, on his journey through the Valley of Life, a mountainous oasis amidst a barren wasteland. Fate-driven, he becomes embroiled in a struggle between diverse clans vying for control of settlements. Find allies and take sides in local conflicts between raiders and smugglers, deserters and militarists. Whether to aid the civilians or profit from the chaos is entirely up to you.
Finally, uncover the role a grim, enclosed city in the north plays in Nikolaj's destiny, where hordes of the undead emerge. A city that poses a real threat for the resurging humanity...
Game features:
- Unique visual atmosphere and post-flood setting,
- An original storyline that changes depending on the decisions you make,
- Varied pace of gameplay: the game combines quest, classic FPS and stealth-action episodes,
- Survival simulator elements and challenging gameplay,
- Tons of additional quests, interesting characters and activities to keep you engaged.
Steam link: https://store.steampowered.com/app/2506540/ESCAPELAND/
Join our Discord channel: https://discord.gg/WWNcpFJzDJ
Our IndieDB blog: https://www.indiedb.com/games/escapeland
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Go for a fly with an helicopter !
Work in Progress - Started by Steam Community,
Fly in an helicopter simulation -
A Demon's Game: Episode 1- Early Access Trailer
Games - Started by lxFirebal69xl,
"A Demon's Game" is a very unique title, but keeps true to its horror roots, the game focuses on creating a terrifying atmosphere, rewarding exploration, and engrossing players in the rich lore of its world, moving away from the trend of incessant jump scares and low production quality is our main goal.
Get it on steam:
http://store.steampowered.com/app/569430
Facebook:
https://www.facebook.com/ADemonsGame/
Twitter:
https://twitter.com/lxFirebal69xl
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GI specular with latency
Work in Progress - Started by Josh,
I spread the GI calculation out over several frames and interpolated between the last two updates. This provides a pretty smooth transition while keeping the GPU load very light. This is running on a GEForce 1660.
Music by white bat audio: https://www.youtube.com/watch?v=KdXBDpB1hAY
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