3D Coat column game making of
A quick making of a 3Dcolumn made in 3D coat for my LE3 game.
Why struggles with modeler when you can make hard surface models using 3D coat super easy Voxel modeling?
1) Voxels : Some primitives than Tool : Add objects (with the great Tinker library)

2) Retopology (pretty low poly and fast)

3 ) Bake normal map To Low Poly

4) Paint damage , details, specular, dirt :
( lof of masks and alpha in 3D coat and more in the Web )

5) Once the model and textures has been exported to FBX, we can paint some Glow.
Paint in texture editor the diffuse map full black , than in 3D view paint the Glowing parts, export texture and give it some "glowmap" name.

In game result :

As you can see no modeler, only one tool 3DCoat.
I hope you enjoyed this overview of the workflow and how fast you can make modular stuff in 3D Coat.
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