Last Minute Improvements Entry posted by Josh December 14, 2012 3,176 views Share https://www.leadwerks.com/community/blogs/entry/1024-last-minute-improvements/ More sharing options... Followers 0 We decided to make one last minute change to the material editor. The texture list is a bit easier to work with now: Looking pretty nice on Mac, too: We're also working on our character models for Darkness Awaits, as well as a super secret special surprise... 2
xtreampb 29 Posted December 14, 2012 oohhhhh 'super secret special surprise' wonder what makes it 'special' Quote
Josh 16,958 Posted December 14, 2012 I was just using a listbox with textures as items in the list. Chris started bitching about it and I realized it did suck. 1 Quote
Guest Red Ocktober Posted December 14, 2012 looks good now... way to go Chris!! but, the thing that's really got me all excited is reading the words "last minute" --Mike Quote
Josh 16,958 Posted December 15, 2012 Last minute of making changes to the interface. We're focusing now on the example game, and optimization. There's a lot of inefficiency in the renderer right now because I needed it to stay malleable, but now I am ready to tighten the screws. Quote
Canardia 42 Posted December 15, 2012 Tighten up the graphics a little bit! http://www.youtube.com/watch?v=cjCo2I3ooK0 Quote
7 Comments
Recommended Comments