Weapons, Batteries & Feeling Sick
Uploaded a quick video showing some new features and functionality in my game inventory system. 
Here is a brief outline..
+ New post effect for when player is sick
+ Inventory now scales and positions based on screen resolution
+ Inventory now clearer to see in dark areas
+ Inventory tooltips made neater
+ Items can now be used on other items eg. batteries -> torch, ammo -> gun
+ Integration of default weapon/ammo system with Inventory
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