It's nice to have my big monster computer back, and everything is just the same as I left it. I have a triple-boot machine with Windows 10 and both 32 and 64 bit versions of Ubuntu 16.04. This is easier than trying to set up multi-arch compiling on one install of the OS, though I look forward to the day I no longer have to bother with it.
I'm running out of hard drive space on my Windows 10 500 GB SSD so I ordered a 1 TB SSD, and I plan to transfer the 500 GB SSD into my laptop to replace the small SSD it came with. The laptop also contains a terabyte HDD, which was supposed to function as an add-on storage drive, but I am going to install Ubuntu on that. Then I will be able to develop for Windows and Linux on the go, wherever I am. The only thing that would be better than this would be a triple-boot Macbook Pro (maybe someday). Actually, that wouldn't be better. A 17" screen is something I can actually work on, and a 15" screen is no good for programming. So this is the best there is.
A 3 TB external HD is being used to back up the Amazon S3 bucket (nearly 60 GB now!), and I copied the entire contents of the 32-bit Ubuntu install onto it as a backup. There was 20 or so "special files" the system could not copy so I don't know if it a true backup, but I think I will be okay. I am attempting to do the same with the 64-bit install files running from the 32-bit OS, but so far I keep getting errors during the copy process. I know you can make an image of the disk, but the disk image is the full size of the hard drive, not just the files it contained, and frankly since it is Linux I expect something else will break in the restore process, so I am not worrying about that.
I'm also porting our SVN repositories over to a new service that offers more storage space, although it is quite a lot more expensive.
My local Leadwerks working copy has been reverted back to the exact version that was used to release the last build. I'm going to go through manually and re-insert the changes I want from the last six months, because most of the work done was on the new engine. I think there will be less mistakes if I do it this way, since the source got chopped up a lot with #ifdef statements before I finally broke Turbo off from Leadwerks and put it in its own repo.
The next Leadwerks update will include bug fixes, a new vehicles system, and peer-to-peer networking through Steam.